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BlenRig is an Auto Rigging & Skinning System for Blender 2.5+ series. It features an adjustable rig which proportions can be changed to fit existing models, or to create a new character based on a previously rigged mesh.
BlenRig presents a wide range of possibilities regarding rig controls. Users can choose between FK, IK, Hinge and Stretchy controls, each mode can be activated independently for the different body parts. The system consists of an Armature and a strategically modeled Mesh Deform body cage. This allows the user to be able to skin characters with very little or no weight painting at all.
This rig was built up exclusively with Blender’s default constraints and drivers, but there is an additional Blender Addon (by Bart Crouch) that can be installed in order to be able to access a dedicated GUI, from where you can directly manipulate the different control modes of the rig and several extra functionalities, like the rig baking buttons. I’m always open to suggestions that can improve BlenRig even further! have fun! :D |
![]() BlenRig MDef Cage ![]() Panel by Bart Crouch/JPBouza |










